Are you ready to try your hand at programming games using C#? "Beginning C# Game Programming" is your ideal introductory guide—designed to jumpstart your experience with C# and DirectX 9. It includes the fundamental topics you’ll need to know and covers additional topics that you’ll find helpful along the way. Begin with a comprehensive look at programming with C#—from the basics of classes to advanced topics such as polymorphism and abstraction. Then it’s on to DirectX 9 as you learn how to create a basic framework and a Direct3D device. You’ll also cover DirectSound and DirectInput. Put your newfound knowledge to the test as you program a complete game!
Provides true beginners with the programming skills they need to create games using C#.
Shows readers how to combine C# with DirectX 9.
Covers comprehensive game development topics, including sound and graphics.
Comes complete with Q&As, extensive end-of-chapter exercises, and a CD to reinforce self-practice and learning.
About the Author
Ron Penton is an independent programmer with a primary interest in computer games. He began using GW-BASIC in 1989, moved on to Visual Basic 4 in 1995, QBasic in 1996, and learned C++ in 1997. Ron began working on his degree in 1998 at the Rochester Institute of Technology, and is working on completing his Bachelors in Computer Science at the University of Buffalo. Ron contributed a chapter in the book titled "Game Programming All in One" published by Premier Press.
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Beginning C# Game Programming (with source code)
Labels: C++/C#
Game Programming All in One
Game Programming All in One, Third Edition gives aspiring game programmers the skills that are needed to create professional-quality games. If you have a working knowledge of C or C++ and are ready to expand your skills into the field of game programming, then get ready to begin your journey with this latest edition! You won't cover the topic of programming in general, but rather the specifics of programming for games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system. Both Windows? and Linux?
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Labels: C++/C#
From Java to C#
This book introduces programmers, already familiar with object-oriented programming, to the C# programming language. It reviews basic object-oriented concepts when C# implementations are discussed. The book begins by discussing the nuts and bolts of C# before delving into the area of the .Net libraries of code. It then moves on to show how GUI programs are created, and how to populate them with graphics. Advanced topics such as networking, using C# to interface with databases, and using C# with ASP to produce interactive Web pages, are covered at the end of the book. This book is designed for programmers, experienced with object-oriented concepts, who are transitioning to C# or are interested in learning a new programming language.
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Labels: C++/C#